
Few, however, love Command & Conquer like the modders behind Mental Omega, a modding project for Command & Conquer: Red Alert 2 that's now finished after more than 15 years of development. Growing disinterest and lack of lack of funding in real-time strategy games hastened Command & Conquer's shelving, but there remain pockets of dedicated fans who adore the Westwood-developed series.

Decreased the Subpen ship repair rate from 10%/s to 5%/s.Increased Tesla coil health from 400 to 450.Decreased Spy plane Reveal range from 350 to 300.Grenadiers no longer clear garrisoned buildings.Heavy tanks are less effective against infantry because of a small scatter radius.Greece now correctly receives its country bonuses.Decreased the Navalyard ship repair rate from 10%/s to 5%/s.Artillery does less damage the further it shoots (damage decreases from 150 close to 90 far).Increased Artillery range from 240 to 300.Decreased Chrono tank damage from 75 to 65.Increased Chrono tank health from 350 to 375.Medium tanks are less effective against infantry because of a small scatter radius.Spain now correctly receives its country bonuses.Rocket Soldier weapon against ground targets no longer track targets.Crushing infantry gives the tank a 33% rate of fire debuff and a 10% armor debuff for 3 seconds on top of the 33% speed debuff.Set siege (artillery, v2, missile sub, cruiser) range to 600.Set infantry shroud clearing range to 300.Command Centers can now repack into an MCV.Added reload sounds to all airplanes and helicopters.Added "Return to Refinery" button to Ore Miners (they won't resume harvesting until the player gives them the correct instruction).Added a simple dynamic music script (works only in skirmish games against AI).Fixed bug that prevented the RA1 music from playing after loading a level.TRA no longer has music issues when playing with low model details.Requires that you have version 1.0 installed already.
Red alert 2 mods mod#
Patches The Red Alert Mod from version 1.0 to version 1.1.

With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories - they will all be weapons in your arsenal once again!įor more information about this mod, please visit. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. The Red Alert, a mod for Red Alert 3, is based off the original Red Alert's art and game play.

Added TaperOff on Mig weapon impact of 40 (full hit is 55).Increased Mig average firing duration from 0.2s to 0.5s to allow multiple targets.Mammoth tank tusk weapon is slightly less accurate.Increased Medium tank reload time with 0.1s.Decreased Spy plane health from 2000 to 500.Destroyed soviet tanks now also spawn surviving crew.Removed the Artillery large-range penalty on Turret and Tesla Coil defenses.Added idle sound on Tanya (only when Tanya is shown on the screen).

Red alert 2 mods free#
